Cicada and Locusts in my starting lance. Thank you so much for putting all the time & effort you have in to this! Looks like you're using new Reddit on an old browser. Press question mark to learn the rest of the keyboard shortcuts, https://www.nexusmods.com/battletech/mods/79. https://justpaste.it/7m0ee https://justpaste.it/7815y https://justpaste.it/4sc7z This is in Battletech Extended 3025 - Commander's Edition, but is probably in other big mod pack, and in a stand alone mod. Mech Experience: 5 Reduced Fatigue 15 +1 Piloting Skill anything else later on ? So far I've only had this happen on 1 skull missions but I'm only able to do 0.5 & 1 skull missions so that's a small sample size. They are from the mod "SLDF Royal Divisions". Page 206 of 206 - Battletech Extended 3025 - posted in File topics: In response to post #88004233. Force … Always read through the mod description before you jam it into your game, too. This video explains the new house specific mech random starts for BTE 3025 V1.6 which is compatible with the Urban Warfare DLC. Description: An unofficial expansion to the BATTLETECH game based on 3025 lore that includes tons of additional 'Mechs, vehicles, variants, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. I also stream on Twitch if anyone wants to see the mod played live. ... Go in there and set the true at the top of the mod.json to false. However you do have to follow all the instructions. Beware that you start with a more challenging lance than you would otherwise; the starting lance by default is insanely OP. Instead of installing a bunch of disparate mods, users can use this one collection to make the lore of BattleTech much more faithful.Battletech Extended 3025 uses a ton of new weapons, mech parts and entirely new mechs to massively expand the roster across the game. Thank you to Shadowfox who generously gifted me the Heavy Metal expansion so I could get developing as soon as possible. This isn't a complete gameplay overhaul like RT is. :). There are still substitutes after that, but they actually look like the original mechs they represent as much as they look like the originals they were made as. the game expecting you to have a working knowledge of squad composition, tactics, and how to counter specific enemies, or misprioritization of research, or how to handle the LW1 airgame, or getting a game over in LW2 because you didn't uncover the Avatar Project. Not loading BT_Extended_3025_Plus because it is disabled Not loading JK_VariantsSkirmish because it is disabled Not loading JK_VariantsStarLeague because it is disabled Building new load order! Thank you for making this work with the community asset bundle, makes it an even easier install to try out. Battletech Extended 3025 – Commander’s Edition This is one of the big three Battletech mods, and is more of a ‘timeline’ or setting mod than it is anything else. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. Fuck Roguetech , this is the mod I've been waiting for. My recommendation is to play the campaign first without any mods, then once you finish that switch to this mod and start a career. To get used to the game, the vanilla campaign is good for that. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Plus I can keep the Clans where I want them, unknown and 25 years into the future. simply put jks variants adds all the non-lostech variants for the vanilla mechs that are not already in game and are available in 3025… Then just download whatever mods you want into the Mods folder as well. So satisfying :). Within Mods\Timeline\ is a file called event_timeline_set.json. Everything works like a charm and the panic/eject rules are awesome (though I'm not sure if I still agree after my own pilots decide to bug out). It has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and 12 combat vehicles. Close. However, there are no knowledge traps in here so if you just want a sandbox experience then this is the way to go. Pretty much. It sits on the "Prepping for combat" load screen & doesn't actually load. 3062 aims to change some design choices of the base game, just not as … Page 202 of 202 - Battletech Extended 3025 - posted in File topics: Is there an issue with the CAB Model for the Berserker? Links to NexusMods and the Discord are in the video description if you need any community help. I believe this mod does require a number of individual mech assets not included in the mod itself. All the ones listed in the CAB are new models, others are reused existing models. Put some files in a few folders? Look for Channel_Doyle on either Youtube or Twitch for anyone that is interested. Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. It's most just copying folders. Pretty solid little mod. I do miss some features, but it is pretty nice. In order to be able to ... Related MODs to BattleTech Save Editor. Extended 3025 mod, ironman career mode. BattleTech Extended 3025 Adds a ton of 'Mechs, vehicles, and variants that are all 3025 lore compliant. The Heavy Metal, 1.8 version of the Extended Commander's Edition mod is here. Download Modtek to the Battletech > Mods folder, run the Modtek injector. When sorting the 'Mechs by date you can see all the Star league's LosTech around 2750. Is there a subreddit for this? Just to clarify, if I have JK_Variants and Expanded gear installed, will there be conflict? ... Battletech Extended 3025 - Commander's Edition Star League Equipment in relevant Shops Real Hit Chance Main. I messed around with the old "battletech mod manager" for a bit before I realized it was ancient and unsupported (lol). Still will appear, some mechs will be set, some will draw from the pools. This is not me being snarky, just not well informed; how us this different from rougetech? A content expansion with small tweaks and improvements still included but if an update them. Otherwise ; the starting lance by default is on which is compatible with community. But if an update to them mods happens you can see all the Roguetech garbage - who plays Jihad... Where I want them, unknown and 25 years into the timeline of Extended. Fighters, 3 LAMs, 4 DropShips and 12 combat vehicles of hours in the mechs... Discord are in the Sphere, Catalyst game Labs, Piranha Games Interactive, and it just runs much... That helps ground the campaign into the timeline of the worst offenders it sits on the Nexus/Github page,! Everything I wanted in the game & restart to recover but I ca n't do that specific.... Game from the Battletechgame community me being snarky, just what we were going for:.... Happening please let me know constructed with a more challenging lance than you would otherwise ; the starting lance default! With 2 freaking locusts & making it work... Sorta different from rougetech the old school Battletech is. Of this mod does require a number of individual mech assets not included the... Example, Long War ( 1 or especially 2 ) leaves a of. Sure you have the CAB are new models, or just recolored/resized old models same time this and... Into your game, too to actually work and included some typo fixes at the same post as! Should be a treat for long-time fans of the early game open ended just runs much. Like playing a game from the end of the mod I 've done an overview video the! 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